<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gzjoezaf:-d4h02fmq128" version="2">
	<created_date>Mar 8, 2012</created_date>
	<modified_date>Mar 9, 2012 8:00 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Baatezu - Lemure</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height>5' 3"</height>
		<weight>122 lb</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Baatezu</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>442</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Baatezu - Lemure</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Battle Drive: Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Only for Striking</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Only While Fighting in Formation in a Group of 1000 or more Lemures</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Claws, Sharp (Feet)</name>
					<type>Physical</type>
					<melee_weapon>
						<damage>thr cut</damage>
						<usage>Kick</usage>
						<reach>C,1</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<reference>B42</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Claws, Sharp (Hands)</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<melee_weapon>
						<damage>thr-1 cut</damage>
						<usage>Slash</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boxing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B42</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Force Field</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction)</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Cold and Gas</notes>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 20</name>
					<type>Physical, Exotic</type>
					<base_points>200</base_points>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magica Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Only injured if divided damage is at least 1)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited (Heat/Fire and Poison)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regeneration</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Slow</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per 12 hours</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Regular</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per hour</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fast</name>
						<cost type="points">50</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per minute</notes>
					</modifier>
					<modifier version="1">
						<name>Very Fast</name>
						<cost type="points">100</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="points">150</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 10 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals Radiation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Recovery</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited: @Advantage@ Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<base_points>5</base_points>
					<points_per_level>4</points_per_level>
					<modifier version="1" enabled="no">
						<name>Physical Only</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Physical</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Virtual</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B71</reference>
						<notes>@Realm@</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken Languages Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>3</levels>
						<affects>total</affects>
					</modifier>
					<reference>Psi16</reference>
					<notes>Baatezui automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unkillable</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>50</points_per_level>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Achilles' Heal@</notes>
					</modifier>
					<modifier version="1">
						<name>Achilles' Heal</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>Holy Damage</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reincarnation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Trigger@</notes>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome/Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome/Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Divine Curse (Cannot enter the Prime Material Plane or the Upper Planes unless summoned)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Duty (Obey Superior Baatezu)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Short term</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<modifier version="1">
						<name>Long term</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<reference>B146</reference>
					<notes>Winning the Blood War</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Selfish</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Languages</name>
				<advantage version="2">
					<name>Language: Baatezu</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Native</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
						<reference>B23</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<reference>B24</reference>
					<categories>
						<category>Advantage</category>
						<category>Language</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Language Talent</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Dislikes and avoids superior baatezu</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Origin, Planar</name>
			<notes>Born on Baator</notes>
			<categories>
				<category>Origin</category>
			</categories>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>No Silver Cord</name>
					<type>Physical, Exotic</type>
					<base_points>2</base_points>
					<notes>When astrally projected</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>See Invisible</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>True Sight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P73</reference>
					</modifier>
					<modifier version="1">
						<name>Portals Only</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
					</modifier>
					<reference>B83</reference>
					<notes>Insubstantial</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Extra-Dimensional Being</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<notes>You're affected by powers that work on extra-dimensional beings unless on your plane of birth; You're also susceptible to summoning spells cast from the Prime</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<print_settings printer="\\http://192.168.1.152:631\PSC-1400-series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
